Today I’ve deiced that I need to make a small experiment if I want my game to fulfil the requirements that I came up with. This is very technical part of the project, but would be very important.
For the purpose of this experiment, I’ve found a perfect tutorial that I’ve fallowed (link in the references section). The tutorial helped me to produce a working inventory with the assets floating in the level. I’ve only experimented with one item today, but I would like to add more in the future, as my collectables list is long and diverse. Although I only have one item so far, I’ve already prepared an inventory for 5, so the actual blueprint has space for more than one item in the code.

I’ve also made a model of a pick up item (fruit). First I though it would only be used in the experiment, but now I’m quite happy with it, so I may use it in the final level. However, it still needs to be textured.

The fruit is slightly high poly, but I want to make my level a really detailed one. The leaves on the top will be alphas, but I’ve already implemented some ripped leaves into the model itself. This may add a small variety in the repetition of the leaf.
REFERENCE LIST:
Virtus Learning Hub / Creative Tutorials, (2016), Introduction & Setting Up Hunger System -#1 Creating A Survival Horror (Unreal Engine 4), Available at: https://www.youtube.com/watch?v=wJJn9igmznc&t=16s (Accessed: 17 April 2019).
