Inventory (pick an item)

Today I’ve deiced that I need to make a small experiment if I want my game to fulfil the requirements that I came up with. This is very technical part of the project, but would be very important.

For the purpose of this experiment, I’ve found a perfect tutorial that I’ve fallowed (link in the references section). The tutorial helped me to produce a working inventory with the assets floating in the level. I’ve only experimented with one item today, but I would like to add more in the future, as my collectables list is long and diverse. Although I only have one item so far, I’ve already prepared an inventory for 5, so the actual blueprint has space for more than one item in the code.

I’ve also made a model of a pick up item (fruit). First I though it would only be used in the experiment, but now I’m quite happy with it, so I may use it in the final level. However, it still needs to be textured.

Model of the prehistoric fruit (564 tris)

The fruit is slightly high poly, but I want to make my level a really detailed one. The leaves on the top will be alphas, but I’ve already implemented some ripped leaves into the model itself. This may add a small variety in the repetition of the leaf.

REFERENCE LIST:

Virtus Learning Hub / Creative Tutorials, (2016), Introduction & Setting Up Hunger System -#1 Creating A Survival Horror (Unreal Engine 4), Available at: https://www.youtube.com/watch?v=wJJn9igmznc&t=16s (Accessed: 17 April 2019).

The story

Today I’ve wanted to focus on the actual story. I already have the list of potential objectives, but now I wanted to combain them together to came up with the overall storyline.

BACKSTORY:

The facility was prospering at its high rate, researching the dinosaurs and producing several different medicines, but few days ago, one of the personnel infected the main computer with a virus. It caused a huge system malfunction and breakdown of the electricity supply. This affected and switched off the fences outside the area, so the dinosaurs roamed freely into the facility. The entire building was invaded by the Raptors and become their playground. This couldn’t end up well, so most of the personnel was killed and only few of them evacuated by the helicopter on the roof, but then they’ve lost the contact and disappeared from the map. Before leaving, the reminding scientists left the note about where all the cures are hold, but during the attack, the note was ripped apart. Now the information isn’t perfectly clear, so the newcomer must locate the cure by himself.

GAMEPLAY STORY:

The main character was sent t the abandoned facility to acquire a lifesaving cure for a terrible disease that was recently discovered in the reinforest laboratory. As the world is filled with many dinosaur species, the area isn’t as safe as it supposed to be, and the facility have been destroyed. The player will have to look for specific items during the mission to progress through the storyline. In the meantime, the main character will receive several voice messages through a walkie-talkie like device, from a friend, about his progression in the other area. When the player retrieves the note from the scientists, the information is partly unavailable. After a short search, the character will be able to locate a recipe for the cure. so he/she can prepare a new one. Then the player will have to locate the ingredients, pick hem up and prepare a medicine at the scientist table. This is where the story ends.

Although it wasn’t a very productive day, I managed to finalise the stage of the story creation. As said, I’ve also made a final objectives list and created a pop up menu that will be placed on the UI screen.

The final Objectives List