Today I have mostly focused on the planning my time. For this purpose I’ve made a Gantt Chart including the entire project time. I have decided it into the two main sections with similar tabs inside them: THE RAINFOREST AREA, THE LAB FACILITY. This would improve the visual aspects of the chart and will make it more clear.
I know that I am able to produce around 100 assets in a month, so I’ve give each of the environment that amount of time for asset creation. I’ll use it more or less, but that’s what I believe would be a perfect timing.
As lots of my level would require technical work (objectives and collectables the most!), I’ve also planned some time for this development in my chart. It takes place at the end of the production, as I believe that would be the best time for it. In the worst scenario, the level can work as a static, not playable level, but it won’t work if there would be no finished assets. This is just the way I would work for this project, as prioritising seems to play a huge role in this production.
I have also make a place for bugs and error fixing. I gave myself entire two weeks for that. This stage also would include finishing anything that has to be finish before progressing to the final stage – post production (which I only gave a last week to work on).

I hope this time management would work perfectly, as this so far seems to be a reasonable time allocation. This should gave me enough time for each of the tasks with a small bracket for finishing of. I’m really happy with it at the end.
