As I’ve already mention several times, I want my level to be based on the real-world location. During this late stage of project, I’ve created a top view of my environment.
I’ve used a Google Earth image to draw over it and create outlines for my map. I would like to say that this speed up the process, but I guess it rather slow it down as I had to be more accurate with my drawings. However, this was a vacuous process in general.


I really like the outlines of the entire area, but as this square is huge, the final map will have to contain just a close up of this piece.
With the use of the main objectives and collectables, I’ve draw over my own version of this terrain, by adding items required in the gameplay. The most important ones included the outlines of the lab facility and shed, but I have also added other information to the top view. I have also decided to include the walkthough with several main points on the way and possible moving directions.

Although some of the objects are not yet in the asset list (that’s why I’ve left a space for the updates in the list), I was able to place most of my objects withing this smaller square area. This is still a huge level, but I’m now sure that I will be able to fill it with goods. I can’t wait to start working on it!