I’m planning to use Substance Designer a lot in this project, so it’s an important software for me. This latest update changes and fixes many of the previous problems which makes me even more happy to use it.

The 2018.3.4 version is out since the fall 2018, and bring the manor updates and features. The most important one include a new PBR rendering node, which increase a photorealizm in a single map. This seem to be a huge improvement.
The improvements also include the gathered feedback from the users as the developers now let them access the Node List just by pressing TAB or SPACEBAR. This proves how important the feedback is for the company and how important it is to actually share our experience with them.
“As we continue to add new features and improvements to Substance Designer, we rely more and more on our community to help us identify the areas that are costing designers time, with their help, we’ve made some changes that will improve their overall workflow, and in the process, we also managed to prepare Substance Designer for the future.”
Deguy S. (2018)
The update itself is free for the subscribers, but the actual subscription is quite expensive. However, the student version is free, so I’m really happy to experiment with it and use it in this project. This should improve my texture quality and the overall look of my level. Although I haven’t used it before, I’ve learned the basics from my university colleagues.
REFERENCE LIST:
3D Artist team, (2018), Substance Designer fall update, 3D Artist [magazine]. Issue 128, p. 90
Allegorithmic team, (2018), SUBSTANCE DESIGNER – RELEASE NOTES ,
Allegorithmic, [ONLINE]. Available at: https://www.allegorithmic.com/products/substance-designer/release-note (Accessed: 22 April 2019)



