For the last two days I’ve been working on creating the base building parts for my lab. It resulted in having several different assets that will be placed in the level at the end.





All of these assets were constantly placed inside the UE to see how the scale and how it all work together and going back to the 3Ds Max to make any changes.
I have also created some assets that may not necessarily end up in a level. I’m still not sure do I like the result or not, so I will rethink the use of them in the near future.
