Conference Room

Today I was working on another room, which is conference room. I’ve decided to place it right on the side of the main hall, so the ceiling triangles will be the windows for the actual room. It was very tricky to get the right shapes that will allow me to have doors on them (the faces of triangles weren’t straight, so I had to edit them). It’s also hard to block this type of room on the interior view. The windows were definitely one of the hardest things to make so far for the building creation of my lab.

Conference Room (Tris: 521)

Form this perspective the room looks like two tents, but it works pretty well with the ceiling and the entire idea of having a side by side rooms.

I’ve also already created some assets to fill the room with:

Conference Table (Tris: 92) with chairs (Tris: 114)

The idea came from the actual ceiling that I’ve already made, so to keep the general shape of the triangles, I’ve decided to work on that and add it to my interior assets as well. It may not be visible at first glance, but those furniture fits the interior perfectly.

Tablet (Tris: 382)

I’ve decided that one of the rooms will be nice and clear, but the other one will have some blood and minor destroyed parts. Because of that I’ve made several version of destroyed objects.

The mug (Tris: 728) and the broken iterations
Broken Table (Tris: 204)
Broken Chair (Tris: 192)