Still catching up…

I’ve spent this week on catching up with texture and material creation as well as more lab assets production. I still have lots to do until I could be even slightly satisfied with my work. I’m also still working on lab assets as well as terrain. The next week I’ll spend on populating the outdoor area with plants and vegetation. I really need to speed everything up and now I’m getting really stressed that I won’t be able to finish on time. I’ll have to focus on the areas that need my attention the most (TERRAIN!) to be able to get something fully finished before the deadline. The nicely made terrain will finally tide up everything together as I will be able to see what areas need an urgent focus. This will be my next step in my projec and I hope it will change a lot in my current stage.

Water? Or Rain?

Water plays an important role in many environments in modern games. In a form of a rain it appears in many open world locations, affecting the mood and adds an interesting overall effect. Sometimes the world have multiple weather conditions, that may affect level design, textures, the reactions of the NPCs or other more or lest important factors of the game. The rainfall is usually not constant and affected by the wind and physics (bounces off other objects, covers them with water, slides down from the windows etc.). But how well can designers recreate the actual reality of falling water?

15 Best Water Effects In Video Games 

Many different developers have their own way of creating a realistic effect of a rain. I’ve found a great article about that topic, that helped me orientate in the complexity of creating a rain in a game.

How developers make perfect rain in games

I’ve been planing to implement rain into my own project, but because I’m not as advanced in technical parts of UE, I’ve decided that I won’t have this effect in my work. It require further knowledge which I don’t posses and have no access to at the moment, so it will be really hard for me to be able to recreate a similar effect.


Nelson Jr. X., (2018), ‘How developers make perfect rain in games’, Avaliable at: https://www.pcgamer.com/how-developers-make-perfect-rain-in-games/ [Accessed:14 Jul 2019]