Old fashion Palm Trees

After considering the SpeedTree as a main software to create my foliage, I’ve been thinking about it for a while. I’ve eventually decided to make my trees an old fashion way – model them from a scratch. I don’t have enough time to learn a new software and experiment with it with unknown results. I’ve been working on my smaller trees just for two days, so I don’t think I could get this result with the software in such a short time. However, the small tress are not all the plants that I want to create for this project, so I’ll have to make more another time. So far this is looking good as it is.

I know that I should probably baking the second tree down to the low polygon shapes, but I’ve done some quick research to find out that the current tree limits are way above mine, so I’ll be fine.

I’ve also already started working on the textures for the leaves. I’m using alpha channels to be able to get the final shape.

I’ve also made a normal map out of this texture, to get some more details onto the final leaves in UE.