DINO!

I’ve decided that at this moment I really need to have a dinosaur in my level. I’ve been using ZBrush before, but this time I’ve decided to create a base for the design inside the 3DS Max and then move into adding more details in this software. I find this way easier and quicker to get to the final wanted shape.

I was working on it for two days and finally finished it with the details that I think will looks great in the final scene. The dinosaur would be huge, so the details of the head won’t be as visible to the player, but I’ve decided that I still want to work on it a little bit.

Finished Dinosaur in ZBrush
Dinosaur Head

I am really happy with the result, as I haven’t work on creature design for a long time. This is a satisfactory result as for someone who had to remind myself of how to use this software. The next step will be to retopology this mesh using a ZBrush tool, bake it down with Substance Painter and rig and animate it at the end. I hope that the other parts of it will go as smooth as this one.