I’ve heard about this game for a while now, but I’ve never considered it as a must have before. Now, while working on my own project related to the dinosaurs, I’ve been paying a closer attention to this game.
The Isle is intended to be a gritty, open-world survival horror game, where you can explore vast landscapes of divers locations. Its world is nicely crafted with an focal point on the foliage itself. You may play as a dinosaur and try to survive the ongoing fight with other species and bigger carnivores.
However the first trailers came out in the late 2017, the game is now still in the early access available on Steam. This production is similar to what I would like to achieve in my own project, but on a much smaller scale. However my main focus won’t be the dinosaurs, but the environment, the game shows useful when it comes to comparing my own level of details and work to the current standards.
I have to admit that an idea of becoming a dinosaur is really interesting. It changes a point of view into many aspects of a gameplay. Also the exploration of the environment may have many different focus points and depending on the size of the dinosaur, may have a higher or lower point of view. This changes the way the environment has to be produced, to be able to view it from different heights.
The density of the plants in this production isn’t as I would expected to see in the similar environment. I’ve planed my own work to have a very dense foliage resembling some sort of wild jungle rather than a open landscapes. That’s interesting to see slightly different idea of creating a similar world.
Sugar Dunk, Nov. 2017, ‘The Isle – Official Trailer’, [online video] Availiable at: https://www.youtube.com/watch?v=1Dv9RRrW0UI [Accessed: 03 Aug 2019]