Today I’ve been working on textures as well as finally rigging and animating the dinosaur that I’ve created a while ago. I’m not a good animator, so I didn’t expected the best results, but what I’ve managed is well enough for the environment artist work.

I’ve been working on the bake for some time, but I couldn’t get it right, so I had to create my textures in more old-fashion way – painting it in Photoshop and using it as a base for the normal maps. I’ll also be adding a tillable reptile scales normal map to get the random look of some scales and the missing details to my dinosaur. I am not sure how well would that work at the end, but I’ve created the textures so far that I’m happy with.