For two days I was working on a model of a car. This took me slightly longed than expected (the model isn’t as detailed, but it takes a while to make it). I’ve already unwrapped it and textured as well. I’ve also made different maps (roughness, metalness etc.), which then helped me to create a final material in Unreal.

I am not super happy with the actual model and texture, but it is a jeep that may be found in a place like rainforest area. I also had to find a way round to do not model the interior of a car. Because of that, the windows doesn’t looks as realistic as they should, making this car unable to be used. I may rethink adding the interior, but at this stage, I’m a bit behind, so I’m trying to save some time as much as I can.
I had several problems with the car texture and couldn’t get the details I needed into the roughness map. The dirt on the car should be lest shiny than the metal part of the body, but each time it was really hard to achieve with no reason.

The roughness map seam to have all the details required to be able to get the shines of the car, but it didn’t work for some reason. It worked at the end, but it took longer than expected and several tries as well.

I know that this could have been compressed into one texture, but I never had an opportunity to learn how to do so. Right now is not the best time to experiment and spend even longer on trying to get it right, so I decided to leave it as it is. I may learn how to make a proper packed textures in the future, bur for the purpose of this project it’s working well enough as it is.

I have also added emissive elements for the light and actual light to make it slightly more interesting. I may also make a car alarm going on, but I’m not sure how long that would last until the car’s battery would run off…
In overall, I am not as happy with the final look as I could be, but I believe that I have to live it as it is because of the lack of time. I may come back to this at the end of the project if I’ll have any time to spare.





























