First day of a production!

Finally! I was able to work on the project for the day. I’ve decided that the first thing that I want to create would be a fallen tree, that the character will walk onto at the beginning. It is my beginning of a project and it will be the beginning of a game for the player. Good choice.

Fallen Tree (tris: 5872)

The asset is partly unwrapped so far, because the lianas are still just simple lines that I was working on. I want to add just a few leaves to them, so then I can make them a final shape.

The idea to have several flat shapes at each end of a tree came from a research. I’ve noticed that the fallen trees usually have some broken wood on the sides. Those planes on my asset will become alpha planes with the texture on it, so I hope it will give the similar effect.

Another thing I’ve noticed was important at this point, was to check the previous project for the assets that could be reused. I’ve been thinking about what I want to include in my scene, and while doing so, I’ve noticed that I’ve already made several assets that can be placed around this new project. Because of that I’ve made an additional assets list with the list of items that will be reused from the previous projects.

This gave me a better look at what I have and can reuse, but to be hones, took me a bit of time out of the production. Not that much, but because of that, I haven’t done anything else today.