Today I’ve finally finished all the walls required to make a shape of my shed. This is looking good and I’m happy to see it coming together pretty well.

I had to make two different side walls for the different purpose. One of them is suppose to cover the side entirely as an end wall, while the other one has a place for the open door to allow player to get inside. Both of them are similar and were unwrapped in the same way (with some small changes). So far it all fit perfectly with the rest of the shed so I’m really happy with the result.

The next step will be making the actual doors and windows, so it will looks more liveable. I would also want to make a quad and place it inside the second room (garage), as the person living in there would be responsible for keeping the area in a good condition (maintenance).
As I have already mentioned, I want this shed to be liveable, so it has to looks like an occupied area. The first idea was to make a BED for the person who lives in there. It’s again, simple but good looking bed. I’ve seen many similar ones in a shops now. The modern beds are simple with straight lines, so that’s what I’ve went for with this one.
I had multiple attempts to make a bedding. I even tried to model it by myself, but I’ve finally resigned. Eventually I’ve used a cloth modifier to make a nice looking duvet that covers the bed.

After making several different duvets, I’ve noticed that the main issue is that the bed doesn’t have a pillow yet. I’ve made a pillow first then I was finally able to make the final shape of the duvet.

I have decided that if I’ll go for a simple shape bed, I may add slightly more geometry for the actual bedding. The total tris count isn’t even that high, so I’m eventually happy with it. I have to say that it took several tries, to get it into this shape! I was working on it for most of the day, trying it out multiple times with different settings for cloth.
At this point I’m happy with the final look of it. The bed looks like it’s been used before, so it convey the right message. I decided to delete some geometry in the invisible areas, so it slightly reduced the final amount of tris. I have decided to leave the bed details under it, as I’m planning to use it several more times that those details may be visible to the player (bed without a mattress).

I could probably delete many others, but I wanted to be sure, that the player won’t see the inside of this duvet. I’m quite happy with the final tris count, so I’m gonna leave it as it is now.
This was a different type of experience, as I haven’t done much cloth work before (only few times). It took me longer than expected, so I was only able to finish the bed today. I’m still happy with it, but I could have make some more assets instead (or more different versions of the bed) if I would be more experienced with the cloth modifier.