I’ve focused on the first building that I have in my level – shed. I’ve made several assets today, but it’s only a start of an actual shape for the shed. I’ve made walls, ceiling and a face for the outside area, which is just a shell for the final design.

The walls have two different sides (external and internal), so I don’t have to make several assets and align them together in the final level. I wanted to make it a modular because several reasons: first it was easier for me to create a final shape of the shed with the modular design, I could have change the size of it anytime, without having to model additional bits; second I know that many buildings are now made out of modular design, so I wanted to show the ability of doing so in my own work.
Each wall has a LEFT and RIGHT version of it as there are small differences in the placement of the wooden parts. This had to be done mostly because of the ceiling (it also had to be flipped to align it perfectly). Eventually I’ve ended up with multiple assets with the same geometry, but just being flipped. I’m not exactly sure is that the right way of doing so, but I still found it easy to manipulate.



All of those main parts of the shed have already been used to create a final shape of the shed in UE4. I’ll be adding several different parts to them, to create the final look (windows, doors, side walls etc.) but I’m happy with the amount of work I’ve done today. This is a huge step forward in creating this project.

As I said before, I’ve also made a fence that will be placed right next to the shed area. I’ve made two different versions of it as I want the player to be able to jump through one of them and get inside the fenced area. There will be a power-plant that will light up the lights in the entire area.

So far I’ve a great speed so if I’ll keep it up, I may be able to catch up with the work that I wanted to have at this point.