Today I’ve decided to work on the interior a bit more, but I guess it wasn’t a good day, as I only managed to finish three assets. One of them is actually bigger and slightly more complicated one, but it’s still only one asset.

Although it’s a bit blocky, I wanted to have several open drawers to make it more interesting. This took me some time, as I wanted them to feel quite natural.
This desk is more like a working area rather than a sitting area with a PC or something on it. Because of that it has that one side with a longer countertop. The design is simple again, but I’ll add some normal maps and more interesting materials to make it a bit more interesting.
Because it’s a working area, I’ve also made a saw. In fact, I’ve made two different ones (one that will be hanged on the wall and normal usable one to be placed around). The only difference is just in the additional nails as hangers.

I don’t know how I’ve managed to make it as high poly, but I’m fine with it at the end. It’s not as bad, so it will stay as it is for now. I may come back to it later and edit it, but only if I’ll have enough time.