WINDOWS!

As I still had a bit of a time this day, I’ve finally made the windows for my shed!

Shed Wall with Window (Tris: 544)

I’ve used several different assets to create this one, but at the end it looks perfect, as I’ve imagine it. The wall fits perfectly with the other walls but adds a lot to the actual livability in the shed. Now it become to looks a bit more like a small house than a normal shed, but it’s fine as it fits with the idea perfectly.

The final look of an external of a Shed in UE4 (no textures).

Interior Shed Assets

Today is a big day I would say. I’ve managed to make a lots of small assets that will fill the shelves in the shed. I won’t explain much as most of them are just simple models, but I have already unwrapped all of them, so I only need to make some final textures.

Hammers (Tris: 750, 1022)

I am really happy with this hammer, as it took me a bit to create it. It could have been slightly slimmer at the top, but the geometry is really clear and simple.

Bulb Box, Nails and Nails Box (Tris: 36, 96, 48)

I know that those boxes are gonna be really small in a game, but just that bit more geometry will make them looks more realistic. The real boxes are never a perfect cubes, so that’s why I’ve decided to add that bit of a geometry to the actual model.

Wire on the Reels (Tris: 4046)

The last asset is really high poly even after deleting most of the invisible geometry, but I didn’t wanted to do it any other way (alphas). I’m still gonna make a normal map for the area in between the wires to add some more wire onto it, but I really wanted to get those main details as the actual geometry. I believe this looks much better, than details on the normal map.

It was a good day and I’ve catch up a bit with the schedule and assets list.