Interior and Exterior

Today I was working on completely random items, but I’ve managed to made quite a few big and important ones. I’ve made another desk, as I felt like the shed interior is still empty. I’ve decided that I’m gonna make another desk, this time more like a sitting area with a chair and PC.

Desk (Tris: 1167)

It also has an open drawer and will have something inside to make it looks more realistic. It also will be a place, where I’ll put a very important item for the gameplay – a map. I want the player to be able to find it in the game and use it to find their way around. The area itself is not gonna be as big, but a map may help to orientate in the space.

The rainforest area isn’t just a shed, so I’ve made a fence that will be placed all around the lab area. It has few different parts that now I’ll be able to make a proper fence. It’s again a modular design, as I still don’t know the exact placement of the fence.

Different Fence Parts (Tris: 492, 9922, 18458, 5305)

The fence is a high hologramic fence, that is suppose to keep the dinosaurs out of the lab area for safety. It may be switched off at the beginning and the player may want to turn it back on again during the gameplay, so I’ll have to learn how to make it work.

Although it’s slightly high poly, I believe it’s the absolute minimum that’s needed to make it looks god. I’ve also already unwrapped it and placed materials onto it, so it starts to look pretty good.

The final look of a fence in UE4.