Some while ago I’ve made a small power box with the cables that is placed on the wall. It’s a simple asset that I’ve partly reused today to create another one.

However the asset is a bit high poly, I’ve reused entire thing in the power generator as I really like the look of it.

Although I’ve tried to make the power generator as low poly as I can, it still has a lot of geometry. I can’t get any lower (maybe I could only delete the cables from the power box, but it won’t change much), as it’s still a pretty simple, boxy shape. The most expensive parts are on the top area, where I’ve had to copy the same, round shapes several times. I still believe it will be good enough to be placed in a real game, even with the final high level of geometry, as it is a big asset which require to have all of those details.
To go along with it, I’ve also made a separate power towers, that will be connected to the generator by cables. I’ve made these out of the image reference that I’ve seen somewhere on the google. This is how those things works to provide power to the nearby buildings.

These are quite high poly as well, but I don’t think there will be any other way of getting those details in.
At the end of the day, I’ve also made 2 more assets that are for the area outside: fence doors and the doorstep that will work as a locker for the doors as well.

I’ve divided it into parts for the purpose of explaining it in here. The red area will be transparent, but some of those parts will be solid colour as well (that’s why there is some more geometry than required). The blue parts will be lit by the emissive, so they will somehow suggest there is some energy going on through them. I’m planning to use the same material as for the fence to be getting through them. I also plan to make similar doors for the lab interior and main doors as well. I will be editing them a lot (for the main entrance), but this is a base for not only one door, but many different ones.