Today I’ve came up with the final assets for the shed. I’ve a perfect idea of what to place in the centre area of it so it will looks natural and properly occupied now. A set of gardening tools – wheelbarrow, shovel and soil bags. These are definitely the last assets made for this area and from now on I’ll be 100% focused on the lab assets. I’ll still have to make the materials for most of the assets so far, but I can now produce the lab objects.
I’ve decided to make the soil with a use of a cloth modifier. While creating a duvet I’ve used several different settings to get things right and I get used to the cloth modifier. I though it will be much easier and quicker, but I had to change settings several times and experiment with the placement of the model. At the end I’ve get the wanted result, but I’ve spend longer that I should.

I was happy that I’ve unwrapped the asset before I’ve started to modify it with the cloth settings, because I have a clear UV map which fits perfectly after it’s deformed. I have already made a texture for it as well.

I know that I should probably unwrap the sides as well as back and the front on the same spaces, but I’ve planned to make a different texture on each side. At the end, I’ve only made the front texture as different than the others, but that’s enough for now. I may come back to it later and edit it, but I like it how it is.
Although I know that the soil bag has slightly too much geometry, it looks perfect at the end.
Today, I’ve also been working on the lightmaps resolution for the final outcome. However I think ,that I’ll need to redo the lightmaps entirely (because I have many problems after the build), so I’ve pretty much wasted the time to do all of the settings. I’ve wanted to see if the errors will still appear after the lightmaps set to the proper values, but it did, so I need to redo the lightmaps completely or find another solution. I am not sure why I’ve done it at this point, as I should leave it for the end errors and bugs check…

I still have some bits that are not working properly, so I’ll have to redo them manually at some point. In some areas I’m not sure why, so I’ll have to find that out as well.