I was so excited to start working on the labs and I’ve made the first assets that are the most recognisable as lab objects – flasks. Not much to say, but I’ve wanted to create several different shapes in order to get a variety of them. I’ve also made the double sided geometry to get the better effect for the glass in UE.

Some of those assets are quite high poly, but all of them will be placed in several different places and in different sizes. That’s why I’ve decided to do not lower the geometry. They are also double sided and round objects, which adds to that tris count and I can’t do anything about it.
I could have made several more complicated shapes flasks, but I’ve decided that those simple ones will work well enough for their purpose.
You may noticed that already, but I’ve reused several parts of my previously made assets (drone, desk lamp). I’ve edited them slightly, so they no longer looks like the original items there were before. Now they are all unwrapped and ready to be placed in a UE.